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Insurgency Beta 2.1 RC ready to go!

Dr. Spielmann // Jun 25, 2008 // 277 comments



Hello everyone!

Now that development of Insurgency 2.1 is coming to an end, we're getting ready for the launch of our first release candidate of the new version, codename Insurgency 2.1 RC. The objective of this release, as most of you will probably know already, is to test it with your help during a few weeks, collecting feedback and suggestions. After those few weeks, we'll tweak the final version with your suggestions and release Insurgency Beta 2.1. Forum threads and feedback questionnaires will be put in place immediately after release in order to better gather all your impressions.


One of the latest images of ins_buhriz, included in 2.1RC


This version has been in development for 6 months. It's primary goal has always been to become the last major release of Insurgency under the previous generation of the Source engine (INS 3.0 will work under the Orange Box engine). This doesn't mean we'll stop supporting it as soon as it's out: on the contrary, minor updates and extra contents that we didn't have time to include in this version are already scheduled and will be released during the summer.

We want INS 2.1 to have a code base solid enough to be enjoyable on public servers and clan matches, and to serve as the basis for Insurgency leagues and championships. This is the reason why we have chosen to deploy it first as a release candidate and not as a beta: we still think that you'll want to tweak the game closer to perfection, so we're giving you the chance to do that.

Many of you have asked about a release date. We're still under the last polish passes and the installers have yet to be built. However, this is only a matter of days. That's it, folks, neither weeks, nor months. We are very happy to say that the last private beta tests have yielded excellent results. The new maps are very playable, they will all be included in the release and, although the final verdict belongs to you, they offer new and exciting gameplay elements that are likely to change the way INS is played. The new shader effects add immersion and atmosphere, the new animation system lets you focus on the game and the tactics, not limiting you with clunky, artificial limitations.


Open spaces and realistic terrain are the trademark of this large map


But in any case, we think that the best way to introduce you to Insurgency Beta 2.1 RC is to post the changelog and known issues list. This changelog is not 100% complete or final yet, but we can assure at this stage that, in any case, any variation from this list would be due to some minor additional fixes that might still make it into the RC build.

BETA 2.1 RC Changelog

Key Features
  • Includes all the patches and hotfixes from 2.0 onwards (2.0b, 2.0d, 2.0e).
  • Improved server stability.
  • Improved client stability.
  • Immersive game experience with new suppresion and concussion and damage effects.
  • Four new maps:
    - ins_abdallah (pre-beta)
    - ins_buhriz (beta)
    - ins_haditha night
    - ins_samawah day.
  • Improved weapon system, new weapon sway system.
  • Head sway while walking has been improved.
  • Modular weapon accuracy modifier has been implemented.
  • Redesigned spawn protection system implemented on all maps.
  • Implemented slow crawling during reload.
  • Improved movement system:
    - Reload while sprinting.
    - Strafe while sprinting.
    - Walking, leaning and aiming (at the same time) is now possible.
  • When prone and using ironsights, you will now be able to crawl slightly without popping out of ironsights. If you move too fast or too much, you will pop out of ironsights, then pop back in automatically once you've stopped crawling.
  • Removed knives and bayonets from the game.
  • "mp_fadetoblack" cvar has been implemented for league play.
  • "wait" cvar has been implemented for league play.
  • New cvar ins_squadshuffle lets server admins manage the randomize weapons option on round restart (default: off)
Other Fixes & Changes
  • Sniper rifle aiming has been fixed.
  • Improvements and fixes to all maps, including performance optimizations and fixes for several reported exploits.
  • Improved animation code. Smoother head sway while moving.
  • Many new weapon sounds.
  • New and improved soundscapes in several maps.
  • Bullet ricochet effect has been removed.
  • Improved HUD: less intrusive, compass removed. Only the "new" objective indicator system is present, and it can be toggled on/off and flashed on screen.
  • Some iron sights have been adjusted (taken further away from the player).
  • Some frequent DX9-related crashes have been fixed.
  • Reduced ladder climbing speed.
  • Improved Al-Kadesiah scope / animations ("black scope bug" fixed).
  • Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen).
  • Players will now be able to use and reload an M203 properly when picking up an M16/M203 from the ground.
  • Fixed RPG requiring two right clicks to unshoulder after firing.
  • Fixed scoped view while leaning for the sniper rifles.
  • Fixed commander objectives having wrong colours.
  • Prevented several objects that provide cover from disappearing depending on the players view distance.
  • Fixed long distance texture problems while in scoped view.
  • Improved weapon data values. Some values may vary between the release candidate and the Beta 2.1 Release version.
  • Fixed animation latency issue for systems with lower performance.
  • Improved overhead maps.
  • Changed teammate colors in overhead map.
  • Changed player icons in overhead map.
Here you can find the list of known issues for 2.1 RC - hey, work on INS never ends!



INS News Update - Testers Wanted!

Dr. Spielmann // Mar 31, 2008 // 180 comments

Hello Everyone!





Want to be an Insurgency Tester? Do you want to help making Insurgency Beta 2.1 and Beta 3 better? are you ready to participate in testing sessions (minimum once per week) and provide good feedback and bug reports? If you think you've got what it takes, email testing(at)insmod.net with your details, timezone, and relevant previous experience. If you're selected, you will be able to download the latest client and jump in our testing sessions. Only a few will be selected, so make sure read this information before applying:

What we are looking for are experienced Insurgency gamers, that have been with us for some time and are familiar with this mod. Since most testing takes place on the weekends, you would need to have at least 3-4 hours of spare time on Fridays, Saturdays or Sundays. Testing sessions are announced in advance so people can plan their weekends properly. Prior beta testing experience for other FPS or commercial software is considered a plus. You need to be fluent in English, and any previous experience with software versioning and support ticket systems will also boost your chances of joining our team. In addition, you must be at least 18 years old to be an INS tester.

Please remember to include the following details in your email:
  • Forum Name:
  • Age:
  • A paragraph or 2 as to why you'd be a good tester:
  • Your 3 Favorite FPS's:
  • Previous testing experience if any:
  • Do you have experience with SVN?
  • Do you have experience with Trac or any other Bug Trackers?
  • Do you have experience with Ventrilo?
  • Are you or have you ever been a Server Administrator?
  • What is your Timezone?
The team has been working on Insurgency Beta 2.1, and there has been a lot of testing, mapping and coding these last weeks. We want 2.1 to be a well-tested release without "day zero" patches, and that's why we're opening new tester positions. These new testers will get their hands on a release candidate of Insurgency Beta 2.1, and after we check that the client is ready for bigger stress tests, we will offer the download of Insurgency Beta 2.1 to the rest of our community.

The maps Ins_Buhriz and Ins_Abdallah have seen a lot of progress these last weeks. The maps are now going through the finishing process: detailing, replacing placeholders for final props and textures, refining and testing the gameplay.

Beta 2.1 will also include improved ironsights: as you can see, the field of view has been increased taking those ironsights further away from the player so that they remain useful but unobtrusive. Check the screenshot below to see how the new ironsights will look like. It's not only aesthetics though, the weapons are now much more accurate, sniper rifles land their shots where they should, and all weapons have been affected by the changes. We are however waiting for larger playtests in order to make the final adjustments.




Ins_Buhriz is now being tested. Although it's not complete yet, it's already playable and its gameplay will be really interesting. Insurgents can advance into Buhriz with intelligent use of cover, smoke deployment and diversion manouvers, while the USMC can defend their positions with well-placed machineguns, sniping spots, and have the benefit of being protected by the town's buildings. This map captures the feeling of being inmersed in a large battle, surrounded by a war-torn landscape with open spaces.



Deploying a M249 in Buhriz


Ins_Abdallah has also made it into testing last week. This urban map will provide very intense close quarters firefights, as well as some good street-by-street action with Insurgents and Marines trying to reach the capture points through different routes. Ins_Sinjar has also seen an increase in its draw distances, something that doesn't only make the map look better, but also helps correcting some balance issues.

As promised, here are some screenshots from Haditha Night and Samawah Day, that will also be included in Insurgency Beta 2.1.:



Daylight makes Samawah look completely different!


The main street in Haditha


This well-known map looks good in the dark


As usual, don't forget to check our developer logs if you want to know what we've been up to!



Beta 2.1 News Update

Dr. Spielmann // Mar 7, 2008 // 88 comments

Hello everyone!

Beta 2.1 development is going well, and we're doing progress in many key areas that have been the source of many disappointments in the past. Here's a taste of what's made it into the changelog:

  • Added head sway (no more hovering over maps)
  • Aiming with sniper rifles has been greatly improved. There were important issues related to our sway system that have been fixed. We can safely say that all sniper rifles will be more accurate, something that was especially important for the Al-Kadesiah
  • Some frequent DX9-related crashes have been fixed
  • Implemented a new damage visual effects system
  • Some new maps are being added to 2.1: Abdallah and Buhriz
  • Haditha Night is also confirmed for 2.1.
  • All other maps are being also polished, and some map-related exploits fixed
  • Reduced ladder climbing speed
  • Compass has been removed
  • Removed concussion effects from pistols (unwanted side-effect)
  • Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen)
  • Individual weapon spread factor has been implemented (no more "sniper" shotguns or sniper rifles that do not hit the target)
  • Players will now be able to use an M203 when picking up an M16M203 from the floor, and reload it properly.
  • Fixed RPG requiring 2 right clicks after firing
Now, some important information:

If you are experiencing frequent materialsystem.dll crashes, please write to mail (at) insmod.net, with a screenshot of the materialsystem.dll error message, your name and location, and the subject line "materialsystem.dll". You might be elligible for a restricted Beta Test with the new version to verify that the error has disappeared in Insurgency Beta 2.1. and try to squash this bug once and for all. If you don't get this particular error, please ignore this message. Keep in mind that this beta test will be exclusively for fixing this bug, and a lot of other features will be missing from the client, so it's only interesting if you were one of those that kept having this particular problem with Insurgency 2.0e.

Media Update:

We'd like to show you some screenshots of Abdallah and Buhriz, the 2 new maps you will be able to play in Insurgency Beta 2.1.


ins_abdallah

It's time to introduce ins_abdallah... the rebirth of a classic INS map


A dense urban environment, that will see intense firefights


Notice the debris on the floor and the many details of this map

ins_buhriz

The lighting on this map creates an unique atmosphere


Walls, vegetation, did anyone say "ambush"?


Open spaces, now that's something new in INS!


The streets of Buhriz


The most veteran INS regulars will surely remember ins_abdallah (some screenshots of it were published before Beta 1 was released); this map has been in development for over 3 years, and has seen quite a few versions, but never as polished as this one. You'll have to agree that it was worth the wait!

Haditha Night and Samawah Day add a new twist to some popular Insurgency maps. Some familiar locations look totally different, and the shadows in Haditha create some unexpected hiding spots. We will bring you some additional screenshots soon.

You will still have to wait a little bit more for 2.1, and we don't want to announce a release date yet. We believe that the inclusion of 2 new maps, and 2 new versions of existing maps - together with important gameplay improvements - will be worth the wait. We were not originally intending to release them with 2.1, but since they're progressing faster than expected and we're still knee deep into bug fixing, they will be added to this release.

We will keep you updated as soon as we set the content lock date, with the final changelog, and we'll give you prompt reports about the testing of the new version. Don't forget to check the developer logs if you want to know more!




DOWNLOAD INSURGENCY

             Read the Insurgency Manual!

About Insurgency...

Insurgency (INS) is a total conversion mod for Valve Software's Half-Life 2, powered by the Source Engine. INS immerses the player in an intense online combat experience. Set on the modern battlefields, Insurgency simulates infantry combat that encourages the use of teamwork and tactics to close with and destroy the enemy.

Basic Features...

free total conversion, only Half-Life 2 and Steam required
chain of command
commanders assign objectives and give waypoints
morale
morale scoring system to set high value on teamplay
customizable gameplay
"insurgency map configuration" system for server-side map customization
reinforcement waves
unique reinforcement wave system
depth of realism
iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
no bullsh*t hud
only see what's important, when it's important
weapon caches
used for rearming on the battlefield, destroyable by the other team
global stats
a simple forum signup keeps track of your stats forever
network
a comprehensive "ins.network" will cover all your insurgency needs
Join us on IRC @ #insurgency on GameSurge